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GeForce GTX 465 vs Radeon HD 5830

Intro

The GeForce GTX 465 makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 RAM works at a frequency of 802 MHz on this particular model. It features 352 SPUs as well as 44 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 5830, which features GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also is made up of 1120(224x5) SPUs, 56 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
GeForce GTX 465 200 Watts
Difference: 25 Watts (14%)

Memory Bandwidth

Theoretically, the Radeon HD 5830 should be much faster than the GeForce GTX 465 overall. (explain)

Radeon HD 5830 128000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 25408 (25%)

Texel Rate

The Radeon HD 5830 should be much (about 68%) better at AF than the GeForce GTX 465. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 18092 (68%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 465 is the winner, and very much so. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 6624 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

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Radeon HD 5830

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon HD 5830
Manufacturer nVidia AMD
Year May 2010 February 25, 2010
Code Name GF100 Cypress LE
Memory 1024 MB 1024 MB
Core Speed 607 MHz 800 MHz
Memory Speed 3208 MHz 4000 MHz
Power (Max TDP) 200 watts 175 watts
Bandwidth 102592 MB/sec 128000 MB/sec
Texel Rate 26708 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 352 1120(224x5)
Texture Mapping Units 44 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2154 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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