Compare any two graphics cards:
GeForce GTX 465 vs Radeon HD 6950
IntroThe GeForce GTX 465 uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM runs at a frequency of 802 MHz on this specific model. It features 352 SPUs as well as 44 Texture Address Units and 32 ROPs.Compare all of that to the Radeon HD 6950, which has core clock speeds of 800 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 1408 SPUs along with 88 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the Radeon HD 6950 should perform quite a bit faster than the GeForce GTX 465 in general. (explain)
Texel RateThe Radeon HD 6950 should be a lot (more or less 164%) faster with regards to texture filtering than the GeForce GTX 465. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6950 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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