Compare any two graphics cards:
GeForce GTS 450 vs GeForce GTX 465
IntroThe GeForce GTS 450 features a core clock frequency of 783 MHz and a GDDR5 memory speed of 902 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce GTX 465, which comes with a core clock frequency of 607 MHz and a GDDR5 memory speed of 802 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 352 SPUs, 44 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 465 should theoretically be much superior to the GeForce GTS 450 in general. (explain)
Texel RateThe GeForce GTX 465 is a little bit (more or less 7%) more effective at AF than the GeForce GTS 450. (explain)
Pixel RateThe GeForce GTX 465 is a lot (approximately 55%) more effective at anti-aliasing than the GeForce GTS 450, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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