Compare any two graphics cards:
VS

GeForce 8600 GT 512MB DDR2 vs GeForce GTX 460 2GB

Intro

The GeForce 8600 GT 512MB DDR2 features a GPU core speed of 540 MHz, and the 512 MB of DDR2 RAM is set to run at 400 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare all that to the GeForce GTX 460 2GB, which features a core clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce GTX 460 2GB 160 Watts
Difference: 113 Watts (240%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 2GB should be 800% quicker than the GeForce 8600 GT 512MB DDR2 in general, due to its higher bandwidth. (explain)

GeForce GTX 460 2GB 115200 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 102400 (800%)

Texel Rate

The GeForce GTX 460 2GB is quite a bit (more or less 338%) faster with regards to AF than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce GTX 460 2GB 37800 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 29160 (338%)

Pixel Rate

The GeForce GTX 460 2GB is quite a bit (approximately 400%) better at FSAA than the GeForce 8600 GT 512MB DDR2, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 17280 (400%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce GTX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB DDR2 GeForce GTX 460 2GB
Manufacturer nVidia nVidia
Year April 2007 July 2010
Code Name G84 GF104
Memory 512 MB 2048 MB
Core Speed 540 MHz 675 MHz
Memory Speed 800 MHz 3600 MHz
Power (Max TDP) 47 watts 160 watts
Bandwidth 12800 MB/sec 115200 MB/sec
Texel Rate 8640 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 32 336
Texture Mapping Units 16 56
Render Output Units 8 32
Bus Type DDR2 GDDR5
Bus Width 128-bit 256-bit
Fab Process 80 nm 40 nm
Transistors 289 million 1950 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce GTX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield