Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX 460 2GB
IntroThe GeForce 9600 GSO 768MB has a GPU core speed of 550 MHz, and the 768 MB of GDDR3 RAM is set to run at 800 MHz through a 192-bit bus. It also features 96 SPUs, 48 TAUs, and 12 ROPs.Compare those specs to the GeForce GTX 460 2GB, which has a clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 2GB is 200% faster than the GeForce 9600 GSO 768MB in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 460 2GB is much (more or less 43%) more effective at anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 460 2GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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