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GeForce GTX 460 2GB vs Radeon HD 3850 X2

Intro

The GeForce GTX 460 2GB has core speeds of 675 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR5 RAM. It features 336 SPUs as well as 56 TAUs and 32 ROPs.

Compare all of that to the Radeon HD 3850 X2, which features GPU core speed of 668 MHz, and 512 MB of GDDR3 RAM set to run at 828 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 2GB should be 9% faster than the Radeon HD 3850 X2 overall, because of its higher bandwidth. (explain)

GeForce GTX 460 2GB 115200 MB/sec
Radeon HD 3850 X2 105984 MB/sec
Difference: 9216 (9%)

Texel Rate

The GeForce GTX 460 2GB will be quite a bit (about 77%) better at texture filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 460 2GB 37800 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 16424 (77%)

Pixel Rate

The GeForce GTX 460 2GB should be a bit (about 1%) better at FSAA than the Radeon HD 3850 X2, and also able to handle higher resolutions more effectively. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
Radeon HD 3850 X2 21376 Mpixels/sec
Difference: 224 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 2GB

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 2GB Radeon HD 3850 X2
Manufacturer nVidia AMD
Year July 2010 Apr 4, 2008
Code Name GF104 RV670 PRO
Memory 2048 MB 512 MB (x2)
Core Speed 675 MHz 668 MHz (x2)
Memory Speed 3600 MHz 1656 MHz (x2)
Power (Max TDP) 160 watts (Unknown) watts
Bandwidth 115200 MB/sec 105984 MB/sec
Texel Rate 37800 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 336 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460 2GB

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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