Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GTX 460 1GB
IntroThe GeForce 9500 GT 1GB GDDR3 uses a 55 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this card. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare those specifications to the GeForce GTX 460 1GB, which comes with GPU core speed of 675 MHz, and 1024 MB of GDDR5 RAM set to run at 900 MHz through a 256-bit bus. It also features 336 SPUs, 56 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 1GB should be a lot faster than the GeForce 9500 GT 1GB GDDR3 overall. (explain)
Texel RateThe GeForce GTX 460 1GB should be a lot (approximately 330%) more effective at anisotropic filtering than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 460 1GB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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