Compare any two graphics cards:
GeForce GTX 460 1GB vs Radeon HD 3470 512MB
IntroThe GeForce GTX 460 1GB has a GPU core speed of 675 MHz, and the 1024 MB of GDDR5 RAM is set to run at 900 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon HD 3470 512MB, which uses a 55 nm design. AMD has clocked the core speed at 800 MHz. The GDDR3 RAM runs at a speed of 950 MHz on this model. It features 40(8x5) SPUs along with 4 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 460 1GB should in theory be a lot better than the Radeon HD 3470 512MB overall. (explain)
Texel RateThe GeForce GTX 460 1GB will be much (approximately 1081%) more effective at anisotropic filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateThe GeForce GTX 460 1GB will be a lot (approximately 575%) more effective at FSAA than the Radeon HD 3470 512MB, and able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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