Compare any two graphics cards:
GeForce GTX 460 1GB vs Radeon HD 5570
IntroThe GeForce GTX 460 1GB makes use of a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 RAM runs at a frequency of 900 MHz on this specific model. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.Compare those specs to the Radeon HD 5570, which has GPU core speed of 650 MHz, and 512 MB of DDR3 memory set to run at 900 MHz through a 128-bit bus. It also features 400(80x5) SPUs, 20 Texture Address Units, and 8 Raster Operation Units.
Battlefield Bad Company 2
Left4Dead 2
Mass Effect 2
Supreme Commander 2
GeForce GTX 460 1GB wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the GeForce GTX 460 1GB wins overall, by 193 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 1GB is 300% faster than the Radeon HD 5570 overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 460 1GB will be much (more or less 191%) better at anisotropic filtering than the Radeon HD 5570. (explain)
Pixel RateThe GeForce GTX 460 1GB will be a lot (about 315%) faster with regards to FSAA than the Radeon HD 5570, and capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
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