Compare any two graphics cards:
GeForce GTX 460 1GB vs Radeon HD 5570
IntroThe GeForce GTX 460 1GB has core clock speeds of 675 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs along with 56 Texture Address Units and 32 ROPs.
Compare those specifications to the Radeon HD 5570, which features GPU core speed of 650 MHz, and 512 MB of DDR3 memory running at 900 MHz through a 128-bit bus. It also features 400(80x5) SPUs, 20 TAUs, and 8 Raster Operation Units.
Battlefield Bad Company 2
Mass Effect 2
Supreme Commander 2
GeForce GTX 460 1GB wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce GTX 460 1GB wins overall, by 193 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the GeForce GTX 460 1GB is 300% quicker than the Radeon HD 5570 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 460 1GB is quite a bit (more or less 191%) more effective at anisotropic filtering than the Radeon HD 5570. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 460 1GB is superior to the Radeon HD 5570, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.