Compare any two graphics cards:
GeForce GT 430 1GB vs GeForce GTX 460 1GB
IntroThe GeForce GT 430 1GB uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this specific model. It features 96 SPUs as well as 16 TAUs and 4 ROPs.Compare those specifications to the GeForce GTX 460 1GB, which makes use of a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this card. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 1GB is 300% quicker than the GeForce GT 430 1GB overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 460 1GB should be much (more or less 238%) better at AF than the GeForce GT 430 1GB. (explain)
Pixel RateThe GeForce GTX 460 1GB will be a lot (more or less 671%) faster with regards to FSAA than the GeForce GT 430 1GB, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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