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GeForce GT 440 1.5GB vs GeForce GTX 460

Intro

The GeForce GT 440 1.5GB uses a 40 nm design. nVidia has clocked the core speed at 594 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific card. It features 144 SPUs along with 24 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 460, which makes use of a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this particular card. It features 336 SPUs along with 56 TAUs and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 460 2557 points
GeForce GT 440 1.5GB 840 points
Difference: 1717 (204%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 460 150 Watts
Difference: 94 Watts (168%)

Memory Bandwidth

The GeForce GTX 460, in theory, should be quite a bit faster than the GeForce GT 440 1.5GB overall. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 43200 (100%)

Texel Rate

The GeForce GTX 460 should be a lot (about 165%) better at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 23544 (165%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 460 is the winner, but not by far. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 1944 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 460
Manufacturer nVidia nVidia
Year October 2010 July 2010
Code Name GF106 GF104
Memory 1536 MB 768 MB
Core Speed 594 MHz 675 MHz
Memory Speed 1800 MHz 3600 MHz
Power (Max TDP) 56 watts 150 watts
Bandwidth 43200 MB/sec 86400 MB/sec
Texel Rate 14256 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 144 336
Texture Mapping Units 24 56
Render Output Units 24 24
Bus Type GDDR3 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 1950 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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