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GeForce 8800 GS vs GeForce GTX 460

Intro

The GeForce 8800 GS features a clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 192-bit bus, and uses a 65 nm design. It is made up of 96 SPUs, 48 TAUs, and 12 ROPs.

Compare all that to the GeForce GTX 460, which uses a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this card. It features 336 SPUs along with 56 Texture Address Units and 24 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GS 105 Watts
GeForce GTX 460 150 Watts
Difference: 45 Watts (43%)

Memory Bandwidth

Performance-wise, the GeForce GTX 460 should in theory be a lot better than the GeForce 8800 GS in general. (explain)

GeForce GTX 460 86400 MB/sec
GeForce 8800 GS 38400 MB/sec
Difference: 48000 (125%)

Texel Rate

The GeForce GTX 460 should be a lot (approximately 43%) better at texture filtering than the GeForce 8800 GS. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce 8800 GS 26400 Mtexels/sec
Difference: 11400 (43%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 460 is the winner, by far. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce 8800 GS 6600 Mpixels/sec
Difference: 9600 (145%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GS

Amazon.com

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GeForce GTX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GS GeForce GTX 460
Manufacturer nVidia nVidia
Year Jan 2008 July 2010
Code Name G92 GF104
Memory 384 MB 768 MB
Core Speed 550 MHz 675 MHz
Memory Speed 1600 MHz 3600 MHz
Power (Max TDP) 105 watts 150 watts
Bandwidth 38400 MB/sec 86400 MB/sec
Texel Rate 26400 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 96 336
Texture Mapping Units 48 56
Render Output Units 12 24
Bus Type GDDR3 GDDR5
Bus Width 192-bit 192-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 8800 GS

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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