Compare any two graphics cards:
GeForce GTX 460 vs Radeon HD 5570
IntroThe GeForce GTX 460 makes use of a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 memory works at a frequency of 900 MHz on this particular model. It features 336 SPUs along with 56 Texture Address Units and 24 Rasterization Operator Units.Compare all of that to the Radeon HD 5570, which comes with core speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of DDR3 memory. It features 400(80x5) SPUs along with 20 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 should in theory be quite a bit better than the Radeon HD 5570 in general. (explain)
Texel RateThe GeForce GTX 460 should be a lot (about 191%) more effective at AF than the Radeon HD 5570. (explain)
Pixel RateThe GeForce GTX 460 should be a lot (about 212%) faster with regards to anti-aliasing than the Radeon HD 5570, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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