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GeForce GT 440 1.5GB vs GeForce GTX 460

Intro

The GeForce GT 440 1.5GB makes use of a 40 nm design. nVidia has clocked the core frequency at 594 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this particular model. It features 144 SPUs along with 24 TAUs and 24 ROPs.

Compare all of that to the GeForce GTX 460, which comes with a core clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 460 2557 points
GeForce GT 440 1.5GB 840 points
Difference: 1717 (204%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 460 150 Watts
Difference: 94 Watts (168%)

Memory Bandwidth

Performance-wise, the GeForce GTX 460 should in theory be quite a bit superior to the GeForce GT 440 1.5GB overall. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 43200 (100%)

Texel Rate

The GeForce GTX 460 should be much (more or less 165%) better at AF than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 23544 (165%)

Pixel Rate

The GeForce GTX 460 will be a little bit (more or less 14%) faster with regards to anti-aliasing than the GeForce GT 440 1.5GB, and also will be able to handle higher screen resolutions better. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 1944 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 460
Manufacturer nVidia nVidia
Year October 2010 July 2010
Code Name GF106 GF104
Memory 1536 MB 768 MB
Core Speed 594 MHz 675 MHz
Memory Speed 1800 MHz 3600 MHz
Power (Max TDP) 56 watts 150 watts
Bandwidth 43200 MB/sec 86400 MB/sec
Texel Rate 14256 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 144 336
Texture Mapping Units 24 56
Render Output Units 24 24
Bus Type GDDR3 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 1950 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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