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GeForce GT 440 1.5GB vs GeForce GTX 460

Intro

The GeForce GT 440 1.5GB has a GPU core clock speed of 594 MHz, and the 1536 MB of GDDR3 memory is set to run at 900 MHz through a 192-bit bus. It also features 144 Stream Processors, 24 Texture Address Units, and 24 Raster Operation Units.

Compare those specifications to the GeForce GTX 460, which features GPU core speed of 675 MHz, and 768 MB of GDDR5 memory running at 900 MHz through a 192-bit bus. It also features 336 SPUs, 56 TAUs, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 460 2557 points
GeForce GT 440 1.5GB 840 points
Difference: 1717 (204%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 460 150 Watts
Difference: 94 Watts (168%)

Memory Bandwidth

In theory, the GeForce GTX 460 should perform a lot faster than the GeForce GT 440 1.5GB in general. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 43200 (100%)

Texel Rate

The GeForce GTX 460 is quite a bit (about 165%) more effective at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 23544 (165%)

Pixel Rate

The GeForce GTX 460 will be just a bit (about 14%) better at AA than the GeForce GT 440 1.5GB, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 1944 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 460
Manufacturer nVidia nVidia
Year October 2010 July 2010
Code Name GF106 GF104
Memory 1536 MB 768 MB
Core Speed 594 MHz 675 MHz
Memory Speed 1800 MHz 3600 MHz
Power (Max TDP) 56 watts 150 watts
Bandwidth 43200 MB/sec 86400 MB/sec
Texel Rate 14256 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 144 336
Texture Mapping Units 24 56
Render Output Units 24 24
Bus Type GDDR3 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 1950 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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