Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GTX 460 (OEM)
IntroThe GeForce 8800 GTS (G80) 320MB features a GPU clock speed of 513 MHz, and the 320 MB of GDDR3 RAM runs at 792 MHz through a 320-bit bus. It also is comprised of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.Compare those specs to the GeForce GTX 460 (OEM), which has GPU clock speed of 650 MHz, and 1024 MB of GDDR5 RAM set to run at 850 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 (OEM) will be 72% faster than the GeForce 8800 GTS (G80) 320MB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 460 (OEM) is much (about 48%) more effective at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 460 (OEM) is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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