Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs Radeon HD 3850 256MB

Intro

The GeForce GTX 460 (OEM) comes with a clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon HD 3850 256MB, which uses a 55 nm design. AMD has clocked the core frequency at 668 MHz. The GDDR3 memory runs at a speed of 828 MHz on this particular card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 256MB 75 Watts
GeForce GTX 460 (OEM) 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

The GeForce GTX 460 (OEM) should theoretically perform quite a bit faster than the Radeon HD 3850 256MB overall. (explain)

GeForce GTX 460 (OEM) 108800 MB/sec
Radeon HD 3850 256MB 52992 MB/sec
Difference: 55808 (105%)

Texel Rate

The GeForce GTX 460 (OEM) should be quite a bit (approximately 241%) more effective at anisotropic filtering than the Radeon HD 3850 256MB. (explain)

GeForce GTX 460 (OEM) 36400 Mtexels/sec
Radeon HD 3850 256MB 10688 Mtexels/sec
Difference: 25712 (241%)

Pixel Rate

The GeForce GTX 460 (OEM) will be much (about 95%) more effective at full screen anti-aliasing than the Radeon HD 3850 256MB, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
Radeon HD 3850 256MB 10688 Mpixels/sec
Difference: 10112 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 3850 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 (OEM) Radeon HD 3850 256MB
Manufacturer nVidia AMD
Year October 2010 Nov 19, 2007
Code Name GF104 RV670 PRO
Memory 1024 MB 256 MB
Core Speed 650 MHz 668 MHz
Memory Speed 3400 MHz 1656 MHz
Power (Max TDP) 150 watts 75 watts
Bandwidth 108800 MB/sec 52992 MB/sec
Texel Rate 36400 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 10688 Mpixels/sec
Unified Shaders 336 320(64x5)
Texture Mapping Units 56 16
Render Output Units 32 16
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 3850 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield