Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs Radeon HD 4650 512MB

Intro

The GeForce GTX 460 (OEM) uses a 40 nm design. nVidia has set the core frequency at 650 MHz. The GDDR5 RAM works at a frequency of 850 MHz on this specific model. It features 336 SPUs as well as 56 TAUs and 32 ROPs.

Compare those specs to the Radeon HD 4650 512MB, which has a clock frequency of 600 MHz and a DDR2 memory speed of 500 MHz. It also makes use of a 128-bit bus, and uses a 55 nm design. It features 320(64x5) SPUs, 32 TAUs, and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4650 512MB 55 Watts
GeForce GTX 460 (OEM) 150 Watts
Difference: 95 Watts (173%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 460 (OEM) should in theory be a lot better than the Radeon HD 4650 512MB in general. (explain)

GeForce GTX 460 (OEM) 108800 MB/sec
Radeon HD 4650 512MB 16000 MB/sec
Difference: 92800 (580%)

Texel Rate

The GeForce GTX 460 (OEM) is quite a bit (more or less 90%) more effective at AF than the Radeon HD 4650 512MB. (explain)

GeForce GTX 460 (OEM) 36400 Mtexels/sec
Radeon HD 4650 512MB 19200 Mtexels/sec
Difference: 17200 (90%)

Pixel Rate

The GeForce GTX 460 (OEM) should be much (approximately 333%) more effective at FSAA than the Radeon HD 4650 512MB, and also capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
Radeon HD 4650 512MB 4800 Mpixels/sec
Difference: 16000 (333%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 4650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 (OEM) Radeon HD 4650 512MB
Manufacturer nVidia AMD
Year October 2010 Sep 10, 2008
Code Name GF104 RV730 PRO
Memory 1024 MB 512 MB
Core Speed 650 MHz 600 MHz
Memory Speed 3400 MHz 1000 MHz
Power (Max TDP) 150 watts 55 watts
Bandwidth 108800 MB/sec 16000 MB/sec
Texel Rate 36400 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 4800 Mpixels/sec
Unified Shaders 336 320(64x5)
Texture Mapping Units 56 32
Render Output Units 32 8
Bus Type GDDR5 DDR2
Bus Width 256-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 1950 million 514 million
Bus PCIe x16 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 4650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield