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GeForce GTX 260 Core 216 vs GeForce GTX 460 (OEM)

Intro

The GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this specific model. It features 216 SPUs as well as 72 TAUs and 28 Rasterization Operator Units.

Compare all that to the GeForce GTX 460 (OEM), which comes with a core clock frequency of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 52 Watts (35%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 Core 216 should be 3% faster than the GeForce GTX 460 (OEM) overall, due to its higher bandwidth. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 3088 (3%)

Texel Rate

The GeForce GTX 260 Core 216 should be a small bit (about 14%) more effective at AF than the GeForce GTX 460 (OEM). (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 5072 (14%)

Pixel Rate

The GeForce GTX 460 (OEM) is much (approximately 29%) more effective at full screen anti-aliasing than the GeForce GTX 260 Core 216, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 4672 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 460 (OEM)
Manufacturer nVidia nVidia
Year September 16, 2008 October 2010
Code Name G200 GF104
Memory 896 MB 1024 MB
Core Speed 576 MHz 650 MHz
Memory Speed 1998 MHz 3400 MHz
Power (Max TDP) 202 watts 150 watts
Bandwidth 111888 MB/sec 108800 MB/sec
Texel Rate 41472 Mtexels/sec 36400 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 20800 Mpixels/sec
Unified Shaders 216 336
Texture Mapping Units 72 56
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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