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GeForce GTX 460 (OEM) vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 460 (OEM) comes with a clock frequency of 650 MHz and a GDDR5 memory speed of 850 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare all of that to the Radeon HD 4850 X2 512MB, which comes with a clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The Radeon HD 4850 X2 512MB should in theory perform a small bit faster than the GeForce GTX 460 (OEM) overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 18304 (17%)

Texel Rate

The Radeon HD 4850 X2 512MB is much (more or less 37%) faster with regards to texture filtering than the GeForce GTX 460 (OEM). (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 13600 (37%)

Pixel Rate

The GeForce GTX 460 (OEM) should be just a bit (more or less 4%) better at AA than the Radeon HD 4850 X2 512MB, and should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 800 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 (OEM)

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 (OEM) Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year October 2010 Nov 7, 2008
Code Name GF104 R700
Memory 1024 MB 512 MB (x2)
Core Speed 650 MHz 625 MHz (x2)
Memory Speed 3400 MHz 1986 MHz (x2)
Power (Max TDP) 150 watts 250 watts
Bandwidth 108800 MB/sec 127104 MB/sec
Texel Rate 36400 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 336 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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