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GeForce GTX 460 (OEM) vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 460 (OEM) features core clock speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs along with 56 TAUs and 32 ROPs.

Compare all that to the Radeon HD 4850 X2 512MB, which has a clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Performance-wise, the Radeon HD 4850 X2 512MB should theoretically be a little bit superior to the GeForce GTX 460 (OEM) overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 18304 (17%)

Texel Rate

The Radeon HD 4850 X2 512MB should be a lot (more or less 37%) better at AF than the GeForce GTX 460 (OEM). (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 13600 (37%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 460 (OEM) is the winner, but not by far. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 800 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 (OEM)

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 (OEM) Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year October 2010 Nov 7, 2008
Code Name GF104 R700
Memory 1024 MB 512 MB (x2)
Core Speed 650 MHz 625 MHz (x2)
Memory Speed 3400 MHz 1986 MHz (x2)
Power (Max TDP) 150 watts 250 watts
Bandwidth 108800 MB/sec 127104 MB/sec
Texel Rate 36400 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 336 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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