Compare any two graphics cards:
GeForce GTX 460 (OEM) vs Radeon HD 6950 2GB
IntroThe GeForce GTX 460 (OEM) makes use of a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 memory works at a speed of 850 MHz on this particular card. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.Compare those specifications to the Radeon HD 6950 2GB, which uses a 40 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this card. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 6950 2GB should perform quite a bit faster than the GeForce GTX 460 (OEM) overall. (explain)
Texel RateThe Radeon HD 6950 2GB will be quite a bit (approximately 93%) better at texture filtering than the GeForce GTX 460 (OEM). (explain)
Pixel RateThe Radeon HD 6950 2GB will be quite a bit (more or less 23%) faster with regards to AA than the GeForce GTX 460 (OEM), and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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