Compare any two graphics cards:
GeForce 8500 GT vs GeForce GT 220 GDDR3
IntroThe GeForce 8500 GT has a GPU core speed of 450 MHz, and the 512 MB of DDR2 memory is set to run at 400 MHz through a 128-bit bus. It also is comprised of 16 Stream Processors, 8 TAUs, and 4 Raster Operation Units.Compare those specifications to the GeForce GT 220 GDDR3, which features a clock speed of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It features 48 SPUs, 16 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 220 GDDR3 should theoretically be a lot better than the GeForce 8500 GT overall. (explain)
Texel RateThe GeForce GT 220 GDDR3 should be much (approximately 178%) better at AF than the GeForce 8500 GT. (explain)
Pixel RateThe GeForce GT 220 GDDR3 should be a lot (approximately 178%) more effective at full screen anti-aliasing than the GeForce 8500 GT, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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