Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 460 SE
IntroThe GeForce 8800 GTX uses a 90 nm design. nVidia has clocked the core speed at 575 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this model. It features 128 SPUs along with 64 TAUs and 24 Rasterization Operator Units.Compare those specifications to the GeForce GTX 460 SE, which makes use of a 40 nm design. nVidia has set the core frequency at 650 MHz. The GDDR5 memory runs at a frequency of 850 MHz on this specific model. It features 288 SPUs along with 48 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 SE should theoretically be much faster than the GeForce 8800 GTX overall. (explain)
Texel RateThe GeForce 8800 GTX is a bit (approximately 18%) more effective at AF than the GeForce GTX 460 SE. (explain)
Pixel RateThe GeForce GTX 460 SE will be much (about 51%) better at FSAA than the GeForce 8800 GTX, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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