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GeForce 8800 Ultra vs GeForce GTX 460 SE

Intro

The GeForce 8800 Ultra comes with a core clock speed of 612 MHz and a GDDR3 memory speed of 1080 MHz. It also makes use of a 384-bit bus, and makes use of a 90 nm design. It is comprised of 128 SPUs, 64 TAUs, and 24 ROPs.

Compare that to the GeForce GTX 460 SE, which uses a 40 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR5 memory is set to run at a frequency of 850 MHz on this specific card. It features 288 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
GeForce 8800 Ultra 171 Watts
Difference: 21 Watts (14%)

Memory Bandwidth

Theoretically, the GeForce GTX 460 SE should be a small bit faster than the GeForce 8800 Ultra overall. (explain)

GeForce GTX 460 SE 108800 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 5120 (5%)

Texel Rate

The GeForce 8800 Ultra is much (about 26%) faster with regards to AF than the GeForce GTX 460 SE. (explain)

GeForce 8800 Ultra 39168 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 7968 (26%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 460 SE is superior to the GeForce 8800 Ultra, by far. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 6112 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 SE

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra GeForce GTX 460 SE
Manufacturer nVidia nVidia
Year May 2007 November 2010
Code Name G80 GF104
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 768 MB 1024 MB
Core Speed 612 MHz 650 MHz
Shader Speed 1500 MHz 1300 MHz
Memory Speed 1080 MHz 850 MHz
Unified Shaders 128 288
Texture Mapping Units 64 48
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 171 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 103680 MB/sec 108800 MB/sec
Texel Rate 39168 Mtexels/sec 31200 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 20800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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