Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon HD 5850
IntroThe GeForce GTX 460 SE features a core clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 288 SPUs, 48 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon HD 5850, which comes with GPU core speed of 725 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also is made up of 1440(288x5) SPUs, 72 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 5850 should perform a little bit faster than the GeForce GTX 460 SE overall. (explain)
Texel RateThe Radeon HD 5850 will be a lot (about 67%) faster with regards to texture filtering than the GeForce GTX 460 SE. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 5850 is superior to the GeForce GTX 460 SE, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!