Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon HD 5850
IntroThe GeForce GTX 460 SE features a clock speed of 650 MHz and a GDDR5 memory speed of 850 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 288 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the Radeon HD 5850, which has a core clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 1440(288x5) SPUs, 72 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 5850 should perform a small bit faster than the GeForce GTX 460 SE in general. (explain)
Texel RateThe Radeon HD 5850 is a lot (approximately 67%) better at texture filtering than the GeForce GTX 460 SE. (explain)
Pixel RateThe Radeon HD 5850 will be a bit (approximately 12%) more effective at AA than the GeForce GTX 460 SE, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!