Compare any two graphics cards:
GeForce GT 220 GDDR3 vs GeForce GTX 460 SE
IntroThe GeForce GT 220 GDDR3 uses a 40 nm design. nVidia has clocked the core frequency at 625 MHz. The GDDR3 memory works at a speed of 1012 MHz on this specific model. It features 48 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare all that to the GeForce GTX 460 SE, which comes with a core clock speed of 650 MHz and a GDDR5 memory speed of 850 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is comprised of 288 SPUs, 48 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 SE should perform a lot faster than the GeForce GT 220 GDDR3 in general. (explain)
Texel RateThe GeForce GTX 460 SE should be much (more or less 212%) more effective at anisotropic filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 460 SE is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!