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GeForce 9800 GX2 vs GeForce GT 440 3GB

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory is set to run at a frequency of 1000 MHz on this model. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the GeForce GT 440 3GB, which comes with core clock speeds of 594 MHz on the GPU, and 900 MHz on the 3072 MB of GDDR3 memory. It features 144 SPUs along with 24 TAUs and 24 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 3GB 56 Watts
GeForce 9800 GX2 197 Watts
Difference: 141 Watts (252%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should be a lot faster than the GeForce GT 440 3GB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 440 3GB 43200 MB/sec
Difference: 84800 (196%)

Texel Rate

The GeForce 9800 GX2 will be a lot (approximately 439%) more effective at anisotropic filtering than the GeForce GT 440 3GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 440 3GB 14256 Mtexels/sec
Difference: 62544 (439%)

Pixel Rate

The GeForce 9800 GX2 should be a lot (about 35%) more effective at anti-aliasing than the GeForce GT 440 3GB, and capable of handling higher screen resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 440 3GB 14256 Mpixels/sec
Difference: 4944 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GT 440 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 440 3GB
Manufacturer nVidia nVidia
Year Mar 2008 October 2010
Code Name G92 GF106
Memory 512 MB (x2) 3072 MB
Core Speed 600 MHz (x2) 594 MHz
Memory Speed 2000 MHz (x2) 1800 MHz
Power (Max TDP) 197 watts 56 watts
Bandwidth 128000 MB/sec 43200 MB/sec
Texel Rate 76800 Mtexels/sec 14256 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 14256 Mpixels/sec
Unified Shaders 128 (x2) 144
Texture Mapping Units 64 (x2) 24
Render Output Units 16 (x2) 24
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 192-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 440 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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