Compare any two graphics cards:
GeForce 8800 GTS (G92) vs GeForce GT 220 GDDR3
IntroThe GeForce 8800 GTS (G92) makes use of a 65 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 memory runs at a speed of 970 MHz on this card. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare all that to the GeForce GT 220 GDDR3, which has a core clock speed of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 48 SPUs, 16 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 8800 GTS (G92) should perform much faster than the GeForce GT 220 GDDR3 in general. (explain)
Texel RateThe GeForce 8800 GTS (G92) is quite a bit (more or less 316%) faster with regards to texture filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 8800 GTS (G92) is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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