Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon HD 5550
IntroThe GeForce GTX 460 SE makes use of a 40 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR5 RAM works at a speed of 850 MHz on this card. It features 288 SPUs as well as 48 Texture Address Units and 32 ROPs.Compare that to the Radeon HD 5550, which uses a 40 nm design. AMD has set the core speed at 550 MHz. The DDR2 memory works at a frequency of 400 MHz on this particular card. It features 320(64x5) SPUs along with 16 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 460 SE should in theory be much better than the Radeon HD 5550 overall. (explain)
Texel RateThe GeForce GTX 460 SE will be a lot (about 255%) better at texture filtering than the Radeon HD 5550. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 460 SE is superior to the Radeon HD 5550, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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