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GeForce 8800 GTS (G92) vs GeForce GTS 450 1GB

Intro

The GeForce 8800 GTS (G92) comes with core clock speeds of 650 MHz on the GPU, and 970 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare those specs to the GeForce GTS 450 1GB, which makes use of a 40 nm design. nVidia has set the core speed at 783 MHz. The GDDR5 RAM works at a speed of 902 MHz on this specific card. It features 192 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 29 Watts (27%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G92) should be 8% quicker than the GeForce GTS 450 1GB overall, because of its higher bandwidth. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 4352 (8%)

Texel Rate

The GeForce 8800 GTS (G92) should be much (approximately 66%) more effective at anisotropic filtering than the GeForce GTS 450 1GB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce GTS 450 1GB 25056 Mtexels/sec
Difference: 16544 (66%)

Pixel Rate

The GeForce GTS 450 1GB is a bit (approximately 20%) better at FSAA than the GeForce 8800 GTS (G92), and also should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTS 450 1GB 12528 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 2128 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTS 450 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) GeForce GTS 450 1GB
Manufacturer nVidia nVidia
Year Dec 2007 September 2010
Code Name G92 GF106
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 1024 MB
Core Speed 650 MHz 783 MHz
Shader Speed 1625 MHz 1566 MHz
Memory Speed 970 MHz 902 MHz
Unified Shaders 128 192
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 135 watts 106 watts
Shader Model 4.0 5.0
Bandwidth 62080 MB/sec 57728 MB/sec
Texel Rate 41600 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 12528 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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