Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon HD 3870 512MB
IntroThe GeForce GTS 450 1GB features core speeds of 783 MHz on the GPU, and 902 MHz on the 1024 MB of GDDR5 RAM. It features 192 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon HD 3870 512MB, which features a GPU core clock speed of 775 MHz, and 512 MB of GDDR3 memory set to run at 900 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce GTS 450 1GB should perform a small bit faster than the Radeon HD 3870 512MB in general. (explain)
Texel RateThe GeForce GTS 450 1GB should be much (more or less 102%) more effective at anisotropic filtering than the Radeon HD 3870 512MB. (explain)
Pixel RateThe GeForce GTS 450 1GB should be a little bit (approximately 1%) better at full screen anti-aliasing than the Radeon HD 3870 512MB, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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