Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon HD 4650 1GB
IntroThe GeForce GTS 450 1GB has a GPU core clock speed of 783 MHz, and the 1024 MB of GDDR5 memory is set to run at 902 MHz through a 128-bit bus. It also is comprised of 192 SPUs, 32 TAUs, and 16 ROPs.Compare all of that to the Radeon HD 4650 1GB, which uses a 55 nm design. AMD has set the core frequency at 600 MHz. The GDDR3 RAM works at a speed of 700 MHz on this model. It features 320(64x5) SPUs as well as 32 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 450 1GB should in theory be quite a bit faster than the Radeon HD 4650 1GB in general. (explain)
Texel RateThe GeForce GTS 450 1GB should be a lot (approximately 31%) more effective at AF than the Radeon HD 4650 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTS 450 1GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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