Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon HD 4650 1GB
IntroThe GeForce GTS 450 1GB has a GPU clock speed of 783 MHz, and the 1024 MB of GDDR5 memory is set to run at 902 MHz through a 128-bit bus. It also is made up of 192 SPUs, 32 TAUs, and 16 ROPs.Compare all that to the Radeon HD 4650 1GB, which has a GPU core clock speed of 600 MHz, and 1024 MB of GDDR3 RAM set to run at 700 MHz through a 128-bit bus. It also is made up of 320(64x5) Stream Processors, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 450 1GB should theoretically perform a lot faster than the Radeon HD 4650 1GB in general. (explain)
Texel RateThe GeForce GTS 450 1GB is a lot (approximately 31%) faster with regards to anisotropic filtering than the Radeon HD 4650 1GB. (explain)
Pixel RateThe GeForce GTS 450 1GB should be quite a bit (more or less 161%) faster with regards to AA than the Radeon HD 4650 1GB, and will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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