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GeForce GTS 450 1GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTS 450 1GB has a core clock frequency of 783 MHz and a GDDR5 memory speed of 902 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4850 X2 512MB, which uses a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR3 memory is set to run at a frequency of 993 MHz on this specific model. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 144 Watts (136%)

Memory Bandwidth

The Radeon HD 4850 X2 512MB, in theory, should be quite a bit faster than the GeForce GTS 450 1GB in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 69376 (120%)

Texel Rate

The Radeon HD 4850 X2 512MB should be quite a bit (approximately 100%) faster with regards to AF than the GeForce GTS 450 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTS 450 1GB 25056 Mtexels/sec
Difference: 24944 (100%)

Pixel Rate

The Radeon HD 4850 X2 512MB is a lot (about 60%) faster with regards to FSAA than the GeForce GTS 450 1GB, and also should be capable of handling higher resolutions while still performing well. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GTS 450 1GB 12528 Mpixels/sec
Difference: 7472 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 450 1GB

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 1GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year September 2010 Nov 7, 2008
Code Name GF106 R700
Memory 1024 MB 512 MB (x2)
Core Speed 783 MHz 625 MHz (x2)
Memory Speed 3608 MHz 1986 MHz (x2)
Power (Max TDP) 106 watts 250 watts
Bandwidth 57728 MB/sec 127104 MB/sec
Texel Rate 25056 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 192 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTS 450 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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