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GeForce GTS 450 1GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTS 450 1GB features a core clock frequency of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 192 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 4850 X2 512MB, which has core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 144 Watts (136%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 512MB should be quite a bit faster than the GeForce GTS 450 1GB in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 69376 (120%)

Texel Rate

The Radeon HD 4850 X2 512MB should be a lot (more or less 100%) more effective at anisotropic filtering than the GeForce GTS 450 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTS 450 1GB 25056 Mtexels/sec
Difference: 24944 (100%)

Pixel Rate

The Radeon HD 4850 X2 512MB should be much (approximately 60%) more effective at anti-aliasing than the GeForce GTS 450 1GB, and also should be able to handle higher screen resolutions better. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GTS 450 1GB 12528 Mpixels/sec
Difference: 7472 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 450 1GB

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 1GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year September 2010 Nov 7, 2008
Code Name GF106 R700
Memory 1024 MB 512 MB (x2)
Core Speed 783 MHz 625 MHz (x2)
Memory Speed 3608 MHz 1986 MHz (x2)
Power (Max TDP) 106 watts 250 watts
Bandwidth 57728 MB/sec 127104 MB/sec
Texel Rate 25056 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 192 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTS 450 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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