Compare any two graphics cards:
GeForce GT 315 vs GeForce GTX 480
IntroThe GeForce GT 315 makes use of a 40 nm design. nVidia has set the core frequency at 625 MHz. The DDR3 memory is set to run at a frequency of 790 MHz on this particular model. It features 48 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare those specifications to the GeForce GTX 480, which has GPU clock speed of 700 MHz, and 1536 MB of GDDR5 memory set to run at 924 MHz through a 384-bit bus. It also features 480 SPUs, 60 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 480 is 602% faster than the GeForce GT 315 overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 480 is quite a bit (approximately 320%) faster with regards to texture filtering than the GeForce GT 315. (explain)
Pixel RateThe GeForce GTX 480 will be much (more or less 572%) faster with regards to AA than the GeForce GT 315, and also will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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