Compare any two graphics cards:
VS

GeForce GT 320 vs GeForce GTS 450 1GB

Intro

The GeForce GT 320 makes use of a 40 nm design. nVidia has clocked the core frequency at 540 MHz. The GDDR3 memory works at a frequency of 790 MHz on this model. It features 72 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Compare those specifications to the GeForce GTS 450 1GB, which features a core clock speed of 783 MHz and a GDDR5 memory speed of 902 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
GeForce GTS 450 1GB 106 Watts
Difference: 63 Watts (147%)

Memory Bandwidth

In theory, the GeForce GTS 450 1GB should perform much faster than the GeForce GT 320 overall. (explain)

GeForce GTS 450 1GB 57728 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 32448 (128%)

Texel Rate

The GeForce GTS 450 1GB will be quite a bit (more or less 93%) faster with regards to texture filtering than the GeForce GT 320. (explain)

GeForce GTS 450 1GB 25056 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 12096 (93%)

Pixel Rate

The GeForce GTS 450 1GB will be much (more or less 190%) faster with regards to full screen anti-aliasing than the GeForce GT 320, and will be capable of handling higher screen resolutions better. (explain)

GeForce GTS 450 1GB 12528 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 8208 (190%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

GeForce GTS 450 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 320 GeForce GTS 450 1GB
Manufacturer nVidia nVidia
Year February 2010 September 2010
Code Name GT215 GF106
Memory 1024 MB 1024 MB
Core Speed 540 MHz 783 MHz
Memory Speed 1580 MHz 3608 MHz
Power (Max TDP) 43 watts 106 watts
Bandwidth 25280 MB/sec 57728 MB/sec
Texel Rate 12960 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 12528 Mpixels/sec
Unified Shaders 72 192
Texture Mapping Units 24 32
Render Output Units 8 16
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 727 million 1170 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

GeForce GTS 450 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield