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GeForce GTS 450 vs Radeon HD 3870 1GB

Intro

The GeForce GTS 450 makes use of a 40 nm design. nVidia has clocked the core speed at 783 MHz. The GDDR5 RAM is set to run at a frequency of 902 MHz on this model. It features 192 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 3870 1GB, which has GPU core speed of 775 MHz, and 1024 MB of GDDR4 memory running at 1125 MHz through a 256-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Radeon HD 3870 1GB should theoretically be quite a bit faster than the GeForce GTS 450 in general. (explain)

Radeon HD 3870 1GB 72000 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 14272 (25%)

Texel Rate

The GeForce GTS 450 will be a lot (approximately 102%) more effective at anisotropic filtering than the Radeon HD 3870 1GB. (explain)

GeForce GTS 450 25056 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 12656 (102%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTS 450 is a better choice, but not by far. (explain)

GeForce GTS 450 12528 Mpixels/sec
Radeon HD 3870 1GB 12400 Mpixels/sec
Difference: 128 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 450

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 450 Radeon HD 3870 1GB
Manufacturer nVidia ATi
Year September 2010 Nov 19, 2007
Code Name GF106 RV670 XT
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
Memory 512 MB 1024 MB
Core Speed 783 MHz 775 MHz
Shader Speed 1566 MHz (N/A) MHz
Memory Speed 902 MHz 1125 MHz
Unified Shaders 192 320(64x5)
Texture Mapping Units 32 16
Render Output Units 16 16
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 106 watts 106 watts
Shader Model 5.0 4.1
Bandwidth 57728 MB/sec 72000 MB/sec
Texel Rate 25056 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 12400 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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