Compare any two graphics cards:
GeForce 9500 GT DDR2 vs GeForce GT 450 (OEM)
IntroThe GeForce 9500 GT DDR2 makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The DDR2 memory is set to run at a speed of 500 MHz on this specific model. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare that to the GeForce GT 450 (OEM), which comes with a clock speed of 790 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 144 SPUs, 24 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 450 (OEM), in theory, should perform quite a bit faster than the GeForce 9500 GT DDR2 in general. (explain)
Texel RateThe GeForce GT 450 (OEM) is much (about 115%) faster with regards to AF than the GeForce 9500 GT DDR2. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GT 450 (OEM) is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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