Compare any two graphics cards:
GeForce GT 310 vs GeForce GT 450 (OEM)
IntroThe GeForce GT 310 makes use of a 40 nm design. nVidia has set the core frequency at 589 MHz. The DDR2 RAM is set to run at a speed of 1000 MHz on this card. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.Compare those specs to the GeForce GT 450 (OEM), which uses a 40 nm design. nVidia has clocked the core frequency at 790 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this particular card. It features 144 SPUs along with 24 Texture Address Units and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 450 (OEM) should be 500% quicker than the GeForce GT 310 overall, because of its higher data rate. (explain)
Texel RateThe GeForce GT 450 (OEM) should be a lot (more or less 302%) more effective at anisotropic filtering than the GeForce GT 310. (explain)
Pixel RateThe GeForce GT 450 (OEM) will be quite a bit (about 705%) better at anti-aliasing than the GeForce GT 310, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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