Compare any two graphics cards:
VS

GeForce GT 220 GDDR3 vs Radeon HD 4850 512MB

Intro

The GeForce GT 220 GDDR3 comes with clock speeds of 625 MHz on the GPU, and 1012 MHz on the 512 MB of GDDR3 RAM. It features 48 SPUs along with 16 Texture Address Units and 8 ROPs.

Compare that to the Radeon HD 4850 512MB, which has GPU clock speed of 625 MHz, and 512 MB of GDDR3 memory set to run at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 220 GDDR3 58 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 52 Watts (90%)

Memory Bandwidth

Theoretically, the Radeon HD 4850 512MB should perform a lot faster than the GeForce GT 220 GDDR3 in general. (explain)

Radeon HD 4850 512MB 63552 MB/sec
GeForce GT 220 GDDR3 32384 MB/sec
Difference: 31168 (96%)

Texel Rate

The Radeon HD 4850 512MB is quite a bit (approximately 150%) better at texture filtering than the GeForce GT 220 GDDR3. (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 15000 (150%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 4850 512MB is the winner, and very much so. (explain)

Radeon HD 4850 512MB 10000 Mpixels/sec
GeForce GT 220 GDDR3 5000 Mpixels/sec
Difference: 5000 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 220 GDDR3 Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year October 2009 Jun 25, 2008
Code Name GT216 RV770 PRO
Memory 512 MB 512 MB
Core Speed 625 MHz 625 MHz
Memory Speed 2024 MHz 1986 MHz
Power (Max TDP) 58 watts 110 watts
Bandwidth 32384 MB/sec 63552 MB/sec
Texel Rate 10000 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 48 800(160x5)
Texture Mapping Units 16 40
Render Output Units 8 16
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 486 million 956 million
Bus PCIe 2.0 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield