Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GT 440 3GB
IntroThe GeForce 8600 GT 512MB DDR2 features clock speeds of 540 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all that to the GeForce GT 440 3GB, which features GPU core speed of 594 MHz, and 3072 MB of GDDR3 RAM running at 900 MHz through a 192-bit bus. It also features 144 Stream Processors, 24 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 440 3GB will be 238% quicker than the GeForce 8600 GT 512MB DDR2 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 440 3GB will be quite a bit (more or less 65%) better at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe GeForce GT 440 3GB should be quite a bit (more or less 230%) more effective at full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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