Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GT 440 3GB
IntroThe GeForce 9500 GT 1GB GDDR3 has core clock speeds of 550 MHz on the GPU, and 800 MHz on the 1024 MB of GDDR3 RAM. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all that to the GeForce GT 440 3GB, which has GPU clock speed of 594 MHz, and 3072 MB of GDDR3 memory running at 900 MHz through a 192-bit bus. It also is comprised of 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 440 3GB should theoretically be much superior to the GeForce 9500 GT 1GB GDDR3 in general. (explain)
Texel RateThe GeForce GT 440 3GB will be much (approximately 62%) better at AF than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce GT 440 3GB will be quite a bit (approximately 224%) faster with regards to full screen anti-aliasing than the GeForce 9500 GT 1GB GDDR3, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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