Compare any two graphics cards:
GeForce GT 440 3GB vs Radeon HD 3650 512MB
IntroThe GeForce GT 440 3GB makes use of a 40 nm design. nVidia has set the core speed at 594 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this particular model. It features 144 SPUs along with 24 TAUs and 24 ROPs.Compare that to the Radeon HD 3650 512MB, which features GPU core speed of 725 MHz, and 512 MB of GDDR3 RAM running at 800 MHz through a 128-bit bus. It also is made up of 120(24x5) Stream Processors, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 440 3GB should in theory perform much faster than the Radeon HD 3650 512MB in general. (explain)
Texel RateThe GeForce GT 440 3GB will be quite a bit (approximately 146%) more effective at AF than the Radeon HD 3650 512MB. (explain)
Pixel RateThe GeForce GT 440 3GB should be a lot (more or less 392%) better at full screen anti-aliasing than the Radeon HD 3650 512MB, and capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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