Compare any two graphics cards:
GeForce GT 440 3GB vs Radeon HD 3650 256MB
IntroThe GeForce GT 440 3GB has a GPU core clock speed of 594 MHz, and the 3072 MB of GDDR3 memory runs at 900 MHz through a 192-bit bus. It also is comprised of 144 SPUs, 24 TAUs, and 24 ROPs.Compare that to the Radeon HD 3650 256MB, which uses a 55 nm design. AMD has clocked the core frequency at 725 MHz. The DDR2 memory runs at a frequency of 800 MHz on this card. It features 120(24x5) SPUs along with 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 440 3GB should theoretically be a lot better than the Radeon HD 3650 256MB in general. (explain)
Texel RateThe GeForce GT 440 3GB is a lot (about 146%) better at texture filtering than the Radeon HD 3650 256MB. (explain)
Pixel RateThe GeForce GT 440 3GB will be quite a bit (more or less 392%) better at FSAA than the Radeon HD 3650 256MB, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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