Compare any two graphics cards:
GeForce GT 440 3GB vs Radeon HD 5550
IntroThe GeForce GT 440 3GB features clock speeds of 594 MHz on the GPU, and 900 MHz on the 3072 MB of GDDR3 RAM. It features 144 SPUs along with 24 Texture Address Units and 24 ROPs.Compare those specs to the Radeon HD 5550, which features a clock speed of 550 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 8 ROPs.
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Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GT 440 3GB will be 238% faster than the Radeon HD 5550 in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GT 440 3GB will be a lot (more or less 62%) better at anisotropic filtering than the Radeon HD 5550. (explain)
Pixel RateThe GeForce GT 440 3GB is a lot (approximately 224%) faster with regards to full screen anti-aliasing than the Radeon HD 5550, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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