Compare any two graphics cards:
GeForce GT 440 3GB vs Radeon HD 5670
IntroThe GeForce GT 440 3GB features a GPU core clock speed of 594 MHz, and the 3072 MB of GDDR3 memory runs at 900 MHz through a 192-bit bus. It also is made up of 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.Compare all of that to the Radeon HD 5670, which features clock speeds of 775 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 400(80x5) SPUs along with 20 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 5670 should perform a lot faster than the GeForce GT 440 3GB in general. (explain)
Texel RateThe Radeon HD 5670 will be a bit (about 9%) better at anisotropic filtering than the GeForce GT 440 3GB. (explain)
Pixel RateThe GeForce GT 440 3GB should be much (approximately 130%) more effective at anti-aliasing than the Radeon HD 5670, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
2 Responses to “GeForce GT 440 3GB vs Radeon HD 5670”The chart 4 GT 440 is WRONG..
Its 128 bit nt 192 bit..
Textel Rate and pixel rate are also wrong so plz correct them..
And plz add benchmarks for gt 440...
No, the information above given is fully correct ,I have checked from other websites.
Thanks to the site owner.