Compare any two graphics cards:
VS

GeForce GT 440 3GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce GT 440 3GB has a GPU core speed of 594 MHz, and the 3072 MB of GDDR3 RAM runs at 900 MHz through a 192-bit bus. It also features 144 Stream Processors, 24 Texture Address Units, and 24 ROPs.

Compare those specifications to the Radeon HD 4850 X2 512MB, which comes with core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 3GB 56 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 194 Watts (346%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 512MB should be a lot faster than the GeForce GT 440 3GB overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GT 440 3GB 43200 MB/sec
Difference: 83904 (194%)

Texel Rate

The Radeon HD 4850 X2 512MB will be quite a bit (approximately 251%) faster with regards to anisotropic filtering than the GeForce GT 440 3GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GT 440 3GB 14256 Mtexels/sec
Difference: 35744 (251%)

Pixel Rate

The Radeon HD 4850 X2 512MB should be quite a bit (about 40%) faster with regards to AA than the GeForce GT 440 3GB, and will be able to handle higher resolutions while still performing well. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GT 440 3GB 14256 Mpixels/sec
Difference: 5744 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GT 440 3GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 440 3GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year October 2010 Nov 7, 2008
Code Name GF106 R700
Memory 3072 MB 512 MB (x2)
Core Speed 594 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) 56 watts 250 watts
Bandwidth 43200 MB/sec 127104 MB/sec
Texel Rate 14256 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 144 800(160x5) (x2)
Texture Mapping Units 24 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 440 3GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield