Compare any two graphics cards:
GeForce GT 430 1GB vs GeForce GT 440 3GB
IntroThe GeForce GT 430 1GB features a clock frequency of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It features 96 SPUs, 16 Texture Address Units, and 4 ROPs.Compare those specs to the GeForce GT 440 3GB, which uses a 40 nm design. nVidia has set the core frequency at 594 MHz. The GDDR3 RAM works at a speed of 900 MHz on this particular model. It features 144 SPUs as well as 24 Texture Address Units and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 440 3GB will be 50% faster than the GeForce GT 430 1GB in general, due to its greater data rate. (explain)
Texel RateThe GeForce GT 440 3GB should be much (approximately 27%) more effective at anisotropic filtering than the GeForce GT 430 1GB. (explain)
Pixel RateThe GeForce GT 440 3GB will be quite a bit (more or less 409%) better at AA than the GeForce GT 430 1GB, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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